Forsaken

Forsaken – Unwilling Undead

The forsaken is the result of a vile and powerful demilich, who can no longer be satisfied by devouring the souls of others. To keep their ravenous hungers at bay they have developed methods to force others into eternal suffering.

A demilich can create a form of phylactery or soul gem that can be used to trap the life force of an unwilling individual, turning the victim into a lich of sorts in their own right.

From this point on the forsaken loses what made them who they were. They retain all memories and sentience, but can no longer enjoy the things they did while living. The only memories they do no retain are those of having their souls trapped. As such they wander the land, never dying, never truly knowing why.

The lack of their soul leaves the Forsaken with an uncontrollable desire for the life force of others.

Creating A Forsaken

“Forsaken” is an acquired template that can be added to any humanoid creature (referred to hereafter as the base creature), provided that a Demilich has made the required soul gem and forced a victims soul into it; see the Forsaken’s Soul Gem below.

A Forsaken has all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Decrease all current and future Hit Dice to d6s. Despite being of the type undead, Forsaken are feeble and easy to kill. The Demilich intends for their victim to suffer.
Special Attacks: A Forsaken loses the specials attacks of the base creature and gains those described below. Save DCs are equal to 10 + 1/2 Forsaken’s HD + Forsaken’s Cha modifier unless otherwise noted.
Absorb Life Force A Forsaken becomes driven by its hunger for life force, and can drain it from recently dead or unconscious bodies. After feeding a Forsaken can go 1d10 + 1 days before having to feed again (referred to hereafter as hungered), though it may chose to feed sooner if need be. A Forsaken will not die if hungered, though it cannot pursue any other actions until it is no longer hungered. Forsaken can feed off any humanoid who has been dead for less than 1d10 + 1 rounds. They can also feed off an unconscious humanoid. If the Forsaken is hungered, the victim must pass a Fortitude save (DC 10 + 1/2 Forsaken’s HD + Forsaken’s Cha modifier) or be slain. If the victim succeeds it awakes immediately. If the Forsaken is not hungered, it can choose to spare the victim. In this instance the victim must make a Fortitude save (DC 15 + 1/2 Forsaken’s HD + Forsaken’s Cha Modifier) or take 4 constitution damage. If the victim succeeds it awakes immediately. Feeding while not hungered increases the time until hungered by 1d10 + 1 days, to a maximum of 14 days.
Special Qualities: A Forsaken retains all the base creature’s special qualities and gains those described below.
Turn Resistance (Ex): A Forsaken has +4 turn resistance.
Immunities (Ex): Forsaken have immunity to cold, and mind-affecting attacks.
Abilities: The following adjustments are made to the base creature: Str -2, Dex -2, Int + 2. Being undead, a Forsaken has no Constitution score. The Forsaken is feeble, however their isolation grants them new perspective and higher intelligence.
Organization: Solitary or troupe. (Initially a Forsaken tends to be lonely, but after depression and suffering inevitably drives the Forsaken insane many tend towards the company of other undead.
Challenge Rating: Same as the base creature + 1.
Treasure: No Coins; no goods; double items.
Alignment: Any. The base creatures alignment is not altered by the process of becoming Forsaken, though the effects of the affliction often alter this
Advancement: By character class.
Level Adjustment Same as the base creature + whatever Orran says.

Forsaken’s Soul Gem

Just as with a Lich, the Forsaken’s life force must be stored within a magical artifact. This gem follows all the rules as a Demilich’s soul gem with the following exceptions:
The Forsaken does not make their own Soul Gem, nor do they have any recollection of their life force being stored within the gem.
The Forsaken’s life force is forced into the gem, using the same rules as described in Trap the Soul except that the soul is not consumed.

Forsaken

Zeta Isles Kredine